3D ARTIST · GENERALIST · SF BAY AREA

Artistic vision.
Technical performance.

I build high-fidelity worlds with a human point of view—bringing craft, performance, and visual storytelling together across games, film, and commercial work.

Explore selected work
SCULPT · MODEL · TEXTURE · LIGHT · RENDER

Multidisciplinary by nature.

One artist. Every layer of the image.

01 Characters02 Environments03 LookDev04 Motion + VFX

SELECTED WORK · 2006—NOW

Built with intent.

A curated cross-section of production work, personal studies, and experiments. Select a project to explore it here.

Video
Portrait of Gordon Henson

ABOUT THE ARTIST

Curious hands.
Production mind.

Gordon Henson is an artist with experience across games, commercial, print, medical animation, and feature film—working on both coasts and now based in the San Francisco Bay Area.

His toolkit spans modeling, sculpting, photogrammetry, scanning, retopology, optimization, texturing, shaders, lighting, rendering, rigging, projection mapping, simulation, and animation.