Gordon Henson3D ARTIST · GENERALIST · SF BAY AREA
Artistic vision.
Technical performance.
I build high-fidelity worlds with a human point of view—bringing craft, performance, and visual storytelling together across games, film, and commercial work.
Explore selected work ↓Multidisciplinary by nature.
One artist. Every layer of the image.
SELECTED WORK · 2006—NOW
Built with intent.
A curated cross-section of production work, personal studies, and experiments. Select a project to explore it here.
DIRECT · SHOOT · EDIT · ANIMATE
Video work.
Films, music videos, motion design, and production experiments. Play every piece without leaving the portfolio.

ABOUT THE ARTIST
Curious hands.
Production mind.
Gordon Henson is an artist with experience across games, commercial, print, medical animation, and feature film—working on both coasts and now based in the San Francisco Bay Area.
His toolkit spans modeling, sculpting, photogrammetry, scanning, retopology, optimization, texturing, shaders, lighting, rendering, rigging, projection mapping, simulation, and animation.