Realtime 3D

 
 

These are the more recent assets I've mad. Most of these assets are for Project Sansar. Maya, Zbrush, Photoshop and Substance Painter where used to create these. You can click any play button bellow to view a 3d asset in realtime.

Project Sansar was just released and it's free to use. It's only for PC at the moment. You can download the installer at www.Sansar.com


Male Jester Avatar. I created this with Zbrush, Maya, and Substance base off concept drawing from the amazing art director, Colin Fix.


Sansar Giraffe - Zula - Based off concept art by Chris Bonura. Giraffe high poly body sculpted by Omar Sanscritobal. I Modeled the back pack, created the lowpoly for both the giraffe, backpack, and hair. Then I did the texturing and materials


Female Sansar Astronaut - Based off concept art by Allisa Raven. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Male Sansar Astronaut - Based off concept art by Allisa Raven. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


World War 1 Female Soldier. This is an Avatar look I created for Sansar. Concept art created by Coleen Larson.


Arival Street Fighter Avatar. I made this for a friend, Luke Alex Equivel. He uses this character as a skin for Ryu when he plays and streams his street fighter games on Twitch. 


Sansar Satellite - Based off concept art by Chris Bonura. I did the high and low res modeling and materials.


Sansar Student Bag - Based off concept art by Colin Fix. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Snow Boot - Based off concept art by Collin Fix. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Ruins - I provided high res modeling, sculpting, low poly game mesh, textures and materials. This was based off a photo from the internet of piece of an anchient broken castle.


Sansar Highland Rocky Grass Patch - I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Highland Rocky Fence - I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Highland Ruins - I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Holloween Jack 0  Lantern - I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Movie Theatre Ticket Booth - Based off concept art by Chris Bonura. I provided high res modeling, low poly game mesh, textures and materials.


Sansar Movie Theatre Lamp - Based off concept art by Christ Bonura. I provided high res modeling, low poly game mesh, textures and materials.


Sansar 360 Movie Theatre Vault Door - Based off concept art by Chris Bonura. I provided high res modeling,  low poly game mesh, textures and materials.


Sansar Movie Theatre Sign - Based off concept art by Chris Bonura. I provided high res modeling, low poly game mesh, textures and materials.


Sansar Colossus Rising Gondola. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Duke Signant Ring. I provided high res modeling, sculpting, low poly game mesh, textures and materials. I made this extremely high res asset for fun just to test the optimizing software Simplygon.


Sansar Sky Bar Balcony Fountain - Based off concept art by Chris Bonura. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Movie Theatre Screen - Based off concept art by Chris Bonura. I provided high res modeling, sculpting, low poly game mesh, textures and materials.


Sansar Movie Theatre Ground Light - Based off concept art by Chris Bonura. I provided high res modeling, sculpting, low poly game mesh, textures and materials.